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Ben Nadel at CFUNITED 2010 (Landsdown, VA) with: Chris Hough
Ben Nadel at CFUNITED 2010 (Landsdown, VA) with: Chris Hough ( @chrishough )

Object Mode Streams Do Not Decode Strings Into Buffers In Node.js

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In Node.js, when you work with Readable and Writable streams, string values are decoded into Buffers by default. You can override this by initializing a stream with "decodeStrings: false"; but, if you omit this configuration, it defaults to true. But, what happens if a stream is running in "Object Mode"? Are strings still decoded into buffers? It turns out, they are not. A string, passing through an "Object Mode" stream, remains a string.

To test this, I created a simple Readable and Writable subclass that runs in Object Mode. Then, I read one chunk from the readable stream, logged it out, and then wrote it to the writable stream:

// Require our code node modules.
var stream = require( "stream" );
var util = require( "util" );


// ----------------------------------------------------------------------------------- //
// ----------------------------------------------------------------------------------- //


// I am a simple readable stream in Object Mode that pushes the same message onto the
// internal buffer over and over again.
// --
// CAUTION: Do not use me in "flow" mode as I will never end - I'm the juggernaut!
function ReadableObjects() {

	stream.Readable.call(
		this,
		{
			objectMode: true,
			decodeStrings: true // Attempting to force Buffers.
		}
	);

}

util.inherits( ReadableObjects, stream.Readable );

// I push the same message onto the internal buffer.
ReadableObjects.prototype._read = function( _sizeIsIgnoredInObjectMode ) {

	this.push( "Shut up... Just shut up... You had me at 'hello'." );

}


// ----------------------------------------------------------------------------------- //
// ----------------------------------------------------------------------------------- //


// I am simple writable stream in Object Mode that logs-out the chunks it receives.
function WritableObjects() {

	stream.Writable.call(
		this,
		{
			objectMode: true,
			decodeStrings: true // Attempting to force Buffers.
		}
	);

}

util.inherits( WritableObjects, stream.Writable );

// I log the chunk and chunk data type to the console.
WritableObjects.prototype._write = function( chunk, encoding, doneWriting ) {

	console.log( "In _write:", chunk );
	console.log( "Encoding:", encoding );
	doneWriting();

};


// ----------------------------------------------------------------------------------- //
// ----------------------------------------------------------------------------------- //


// Create our testing stream instances (in Object Mode).
var readable = new ReadableObjects();
var writable = new WritableObjects();

// Since the readable stream will never end, we only want to test this on one data
// event in NON-FLOW mode. As such, we have to wait for a readable event and then
// read one chunk and explicitly pass it the writable stream.
readable.once(
	"readable",
	function handleReadable() {

		var chunk = readable.read();

		console.log( "In readable:", chunk );

		// NOTE: Forcing this to a string to see if it gets decoded into a buffer.
		writable.write( chunk.toString() );

	}
);

As you can see, for good measure, I'm even including "decodeStrings: true" in an attempt to force the string decoding. But, when we run this code, we get the following terminal output:

ben$ node test.js
In readable: Shut up... Just shut up... You had me at 'hello'.
In _write: Shut up... Just shut up... You had me at 'hello'.
Encoding: utf8

As you can see, the string value remains a string value throughout the stream life cycle, when the stream is running in Objet Mode.

As a side note, if the original Readable stream had pushed a Buffer instance, instead of a String instance, then the value would have remained a Buffer throughout the stream life cycle. It's not that values are being converted to strings in Object Mode - it's that values aren't being converted at all: value in becomes value out, no transformation.

Want to use code from this post? Check out the license.

Reader Comments

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Ben Nadel